LiFx Client Autoloader
1. Installation instructions:
- Download core.zip
- Copy core.zip into your Life is Feudal: Your Own root directory (same directory as yo_cm_client.exe)
- Install compatible LiFx mods and enjoy.
Note: The mod will auto-update itself on every new release of our Client autoloader, and checks our website for new releases on every launch of your Life is Feudal: Your Own client.
Tip: Do not unzip the file, it works as it is.
2. For mod creators:
In order to be compliant with the LiFx client autoloader you have to provide your mod in the following structure.
Mod folder location:
mods/<yourmod>
Autoload
Make an init.cs file in your folder i.e: “mods/<yourmod>/init.cs” that executes your mod, this will execute your mod after onInitclientDone()
The autoloader also loads materials.cs automatically from “mods/<yourmod>/materials.cs for ease of use when adding custom textures
3. Changelog
Date | Version | Comment |
06.01.2021 | v1.3.0 | Changes: – Reads all subdirectories of mods/, looks for and executes any materials.cs file found – Downloads and installs Skunk-Fu (sf-mods) automatically https://skunkfu.net/sf-mods/ |
29.12.2020 | v1.2.1 | Fixes: – Bugfix auto patch, crashed on download before. – Bugfix f2 opened two sets of windows, now only opens 1. |
29.12.2020 | v1.2.0 | – Press F2 for our new knowledgebase in-game https://kb.lifxmod.com – Auto creates our mods folder structure and the LiFx mods folder for our client mods |
21.12.2020 | v1.1.1 | Added auto downloading of BasilMod with new window to restart your client if it has downloaded the mod. Credit to original author of BasilMod: https://lifeisfeudal.com/forum/basilmod-pack-t14651/ |
21.12.2020 | v1.1.0 | Added version numbering on the main window |
20.12.2020 | v1.0.1 | Fixed bug for nightSky cubebox being called by “wrong” reference |
19.12.2020 | v1.0.0 | The initial release of our client-side mod, it introduces our LiFx Mod Framework structure |